MoonWard v1.0.26 Patch Notes!
- Slaveyko Slaveykov
- 55 minutes ago
- 3 min read

Hello! I'm Mr. Slate and here you can find the patch notes for v.1.0.26 of the android version of MoonWard and its Demo! This is the latest and as of today current MoonWard patch version for both iOS and Android.

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To be fair, this patch is a bit smaller relative to the large Outlaws update so it doesn't have a lot of impactful changes but nonetheless...
Let's get to the MoonWard v1.0.26 Patch Notes!
Demo Only (Android):
EDIT: I put the wrong app icons in the Demo build v1.0.26 so I'm releasing an update to the update - this one is v1.0.27. The only thing that's different is the correct demo icon - the one with the paper in the corner saying "DEMO". Very silly oversight but I thought I'd let you know so you're not confused why your demo install is on a different version. That is all!
1. New Items!
I finally added some of the Outlaws items to the Demo shop and loot tables! I say some because there are story items you only get in the full game as well as items only dropped by certain high level enemies. Both not available in the demo.
Full & Demo (Android):
1. Added expansion items to shop.
I changed the level requirements and availability for some items from the expansion. I'd forgotten to add a couple of items to the market in the original release but they are available now. This was mostly due to my error so I'm sorry but also originally I did want to make some items rarer to get. Since then I've changed my mind and items are only restricted by level and very few by the Outlaws story completion. I don't hate the idea of items requiring a story completion to come into circulation but I don't imagine I'll use that a lot.

2. Added expansion items to loot tables.
I'd missed a few items from their relevant loot tables. This made some items impossible to get since they weren't in the market either. Fixed that now - the handful of items that were inaccessible are now in full circulation!
3. Rebalanced ranged weapons damage and ammo.
Not exactly relevant to the Demo, but I increased the base damage of all ranged weapons and lowered the amount of shots available per brawl. They hit harder now but you have to be more careful to hit the enemy. When I was working on this I also noticed some enemies didn't know what to do when you shot them. I'll work on improving their AI in the next patch!
4. Added new lore notes.

Despite the dozens of lore entries I still feel there's so much more I can add, so with Outlaws I planned to add several more notes. Unfortunately I forgot to implement them in the original release but I've added them now! I'll try to add even more in the next expansion. By the way - that'll be around April-May.
5. Added new books.
They are all tied to an aspect of the Outlaws story and only appear at fairly high levels. They are mostly there to unlock the abovementioned notes though you still get XP from reading them!
6. Rebalanced bounty experience rewards.
Made it so during starting levels XP from bounties is higher but later on it starts trailing behind and you'll need to complete more bounties to level up.
7. Fixed typos and bugs.
Not too many and nothing you're likely to notice. To be fair there are some more obvious ones but I'll fix them in the next patch coming at the beginning of March.

So these were the MoonWard patch notes for v1-0-26. Let me know what you think in the comments or on our Discord server!
Thank you all for your time! I work hard on these patches so please consider giving MoonWard a try!
Have a great week and like always,
stay awesome!















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